So I voted NO. But this is a feature i would love, let me explain.While some of us would pursue this in good faith the roadblocks make it unfeasible and not something I’d prefer PGI spent time on over more pressing issues.
The issues I see are as follow:All images would have to be moderated as others have said… that’s a lot of effortAny approved image would have to be injected into the build and downloaded by every other player in order to be seen.
.. the would further increase teh size of the game files and patch sizes.There would have to be a gate of some kind to submitting in order to reduce stupid submissions, either MC or unit size or something.
.. but that inevitably would lead to more forum drama
A tutorial on how to make your own custom decals! This is a tutorial in a condensed format based off the Jade Falcon tutorial which is no longer available, and covers the main points.
In Photoshop, go to File>Save As> Enter a file name. I chose ‘crossbones’ Chose the ‘Targa’ (.tga) file type Press ‘Save’
Unlink the chain symbol Choose ‘pixels’ Resize the largest number to the smallest one In the large box area, center the image where you want it
Would you pay for MC if you could use it to design your own custom emblems and decals that you could put on your mechs? Yes (64 votes [73.56%] – View)
Transparency will require Gimp. Otherwise, edits can be done in Photoshop. Although Gimp is free.
First off…my little pony???? Oh well. I think this would be a great idea if PGI provided to tools for it. If there was a unit decal and personal decal design tool for them then PGI could implement their conditions of acceptability through that.
That way the tool does some of the moderation for them and they could include image uploading to the tool with a submit button at the bottom.That’s the point where a test server or the PTS would come in handy to actually test the new decals for bugs.
Yes I’m a firm believer that providing your players with dev tools is a good idea as long as you have a way of testing the new content in a controlled environment and can give reasons for rejection.Oh yeah PGI should always have to give a real reason for rejecting player content beyond “we didn’t like it” if they implement such tools.
The file size for the image must be smaller than 5KB. The format for the images must be .tga (targa)
Use the wand to select the unwanted areas and press delete twice.
The first thing I will do is delete the area of the image I don’t want to be visible.
In Gimp 2, I go to Image> Scale Image> and change the width and height values to ’64’ pixels. Press ‘Scale’.
Next I’ll need to convert it to a format the game will recognize.
Maybe you’re not happy with the black or white box around your image or you would rather not have a square decal but want a circle one instead. That’s possible if you can edit the alpha channel of an image. The downside to transparent is that though they are still constrained to 5KB, they have more information. So something has to be sacrificed to make these decals work in game. Either the image must be shrunk down farther or the number colors used by be decreased. Either way the picture will be even less detailed.
With a pretty hefty price on it I could see it happening. Just make it costly enough so that some PGI member cab check the inbox once a week, sort out the penises and approve every acceptable decal. Make some defined format mandatory so it can be imported directly into the game and release the new decals with the next patch.
Can’t be so hard, can it?Ban every unappropriate decal submitter (for a limited time perhaps) to minimize overhead, take 20$+ for every successful submission.The problem is: If you submit you very special decal, EVERYONE will be able to use it (for money ofc.
). Do you want that?
When you make a decal, you can have it either as a simple box without transparency (such as if you were going to convert a flag into a decal), or with transparency to account for curved edges and shapes.
There are a couple of rules all decals need to conform to for the game to recognize them.
This is something I keep hoping to see turn up in the MMO games I play. I would love to have the ability to design my own emblems and decals myself, through an integrated design system with an array of shapes, numbers, letters, and pre-made designs players could use to make their own decals for their mechs, and make their mark on the world of mechwarrior online.
Stuff like this is the sort of thing that I, personally, would pay for the ability to do in game, the guys behind warhammer 40k eternal crusade put it in a really good phrase, they call it”pay to look cool”I would! Would you?
Posted by WhiteWolfReborn on Jul 27th, 2016 – Intermediate Textures
In photoshop, go to Window>Show Layers and select your layer. Resize your image by going to Image>Image Size. Change the width and height fields to 32 and press OK. After resizing, I would suggest creating a completely black layer under your image layer to ensure there isn’t any white spots on the edge of your transparencies.
That is completely optional though and usually not necessary. Save as a .tga and select 32 bits/pixel. Anything less won’t retain the alpha channel.
How about the option of saving a set of decals as one? That’s what I want. It’s a pain to make the same emblem over and over again if I wanna rep the colors on multiple mechs, and that way we don’t get custom weiners or shaq’s face all over the place.
Choose pixels from the drop down list Changed the largest number to the smallest Choose the center box to keep the image centered in the crop. You can also choose to have it center on one of the sides.
I would defiantly be going to hell with the decals I would slap on my mechs lol.
I would pay good MCs if they include an pinup girl decal or an Alex Jones decal.
Enter a file name. I chose ‘crossbones’ Under ‘Select File Type’ choose ‘TarGA’ Press ‘Save” Check the box for RLE compression and leave the origin as bottom left
I would pay for MC to be able to use my own custom decals as long as we could make our own and upload them. Granted, we would have to follow specific guide lines to make sure it’s appropriate BUT I would definitely pay for it.
I am not a fan of having premade shapes and designs given to us to choose from. At some point you’re going to come across another unit that has the exact same design. It’s YOUR unit. You want it to be special to YOU not everyone else who likes it.
That’s the whole point of making your own unit, to make your mark on the galaxy. There are so many online programs out there that people can use these days to make gifs, jpgs, pngs, etc that I don’t see why this option hasn’t already been implimented.
That will be the biggest issue. Are far as being able to make custom decals PGI could take a page from APB:Reloaded’s in-game designer.
It’s never gonna happen, because it’s something that PGI can’t control, or would take too much effort to control and moderate.. cose’ yes, people will put not only phallic symbolism, but also swastikas, religious, and commercial brand-name decals on their mechs.
.And I’ll be the first one to say, NO to a swastika-embazoned Coca cola Atlas..
The Alpha Channel is another channel in addition to the Red, Green, and Blue Channels. The Alpha Channel uses shades of black and white to determine how much of the image will be visible. An area of the channel that is black will not be seen in a decal while areas that are white will be visible.
An area covered by 50% grey will be 50% transparent in your decal. This is useful to know if you want the decal to blend more seamlessly onto your mech. Usually I will use an 80% shade of grey for my decals.
In photoshop, I go to the channels window by going to Window>Show Channels. I now see four channels: RGB, Red, Green, and Blue.-remember, WHITE is what will be VISIBLE
Honestly, if you want to keep the visuals in the style of the MechWarrior theme, any uploaded images would need to go through a PGI approval process before they become available. Without this, it’s meme & porn hell.
If PGI moderate it, then yeah sounds good.
Been asking this for along time.There are no roadblocks if they have to be approved by PGI. You pay for your submission. If it doesn`t fit the guidelines, you get no decal approved and lose your money MC needed for submission.
I believe warframe does that for your guild design. If it breaches copy right or isn`t the right dimensions, your submission is void. It isn`t cheap either. I believe it used to be like 50 bucks. Maybe a bit less.
First I’ll prep my image to be as small as possible. Here’s a couple of things you can do in Photoshop 6:
Create a new channel by clicking ‘Create New Channel’ at the bottom of that window. That gives me a black square with an outline. I want to fill that area with white so it will be visible in my decal. Go to Edit>Fill and use White.
If you want to blend it to let some of the dirt and paneling of the mech show through, make a color that is 80% grey and fill the image with the paintbucket. After you fill it, you can deselect the image.
You may find that using a pencil tool and editing the image down to the pixel will help you preserve detail and quality by “trading” colors between the pixels. Fewer different colors means smaller size.
Navigate to the root directory of your MW4 installation. From there go to “ContentTexturescustomdecals”. This is where you should move your .tga file. After you put your image there, you should check to make sure it works in the game.-if the folder “customdecals” doesn’t exist, simply create it
Id like to see a playername decal, thats easy enough.Maybe ranks as well so i could put as an example Maj Carver on my mech to identify myself
· Make sure the layer you are working isn’t locked. If it is, duplicate it to a new layer and delete the locked layer.
I would certainly pay for the privilege. It would take a lot of effort to moderate it though, meaning the cost of the emblems would be quite high.Still, putting My Little Pony all over my Dire Wolf would be worth it!
Whether you make a picture or find one, keep in mind that the final image will be 64×64 pixels or smaller, so something with a lot of details will be unsuitable.
Now I can check to make sure my file size is within tolerance. I’ll navigate to where I saved my image, right click it, and choose ‘Properties’ at the bottom.
-be 64×64 pixels-saved into .tga format-no more than 5kb large
Photoshop In Photoshop, the magic want set to a tolerance of 0-5 works well.
I would love to get my friends playing and I have a group nan. Just need the appropriate decal…
Alpha Channel containing more than one color – No gradients from black to white! Colors – Try to use as few colors as you can in your decal. Decrease the number of colors in your decal by going to Image>Mode> Choosing ‘Index’ and changing the number of colors there.
Start with 16 colors and whittle the colors down as much as you can while keeping the image clear. Then change it back to RGB mode (Image>Mode>RGB). You can further decrease the number of colors after that step by going to Color> and choosing Posterize.
Keep doing that until the file size is below 5kb.
In Gimp, right click on your layer and choose ‘Add Layer Mask’. Choose ‘Transfer Layer’s Alpha Channel’ and press ‘Add’. If you want to blend it, select your skull (Fuzzy wand/Invert) and use the paintbucket with a color of 80% grey and fill the skull and crossbones with the color.
You should see the grid behind it slightly show through. Once you are done, right click on the layer and choose ‘Apply Layer Mask’.
In Photoshop 6, I go to Image> Image Size> and change the width and height values to ’64’ pixels. Press ‘OK’.
Start your game and go to ‘Options’ and click the ‘Multiplayer’ tab. Your custom decal should be the one of the last decals that you can select.
Want to make your own custom decal for Mechwarrior 4? Follow these steps!
When making your own decal, you can convert just about any existing image into a decal to post to the side of your mech! Just remember that the decal must:
Once you select your decal, go back to the main menu and go to the Mech Lab or into the game to see if it works.
The only step left now is to re-size the image. You are left with two options; You can choose to make it a 32×32 image and be done with it, or you can go an extra step and make it a 64×64 decal with transparency.
No.And not just because of wieners, but because plenty of people would try to create decals that create visual issues/artifacts that either create an advantage, or cause an enemy to be disadvantages through weird decal shenanigans, or just in general make things more difficult with everyone.
And at the pace these guys work retroactively, if some bad decals slipped through they would be in game for months before being redacted.Bad idea, just let them make the decal, we can request, that system works fine, I personally don’t want other peoples idea of decal in my face all game.
File size must be 5KB or smaller File type must be .tga (Targa) Color mode must remain RGB. Index color mode won’t retain the alpha channel.
1 Making Custom Decals 1.1 Find a Picture or Make One 1.2 Converting the Image 1.2.1 Prepping 1.2.2 Saving 2 Importing the Image to MechWarrior 4 2.1 Check the Decal in the Game 3 Transparent Decals 3.
1 Requirements for Transparent Decals to Work 3.1.1 How Alpha Channels Work 3.2 Prepping the Image 3.2.1 Resizing Your Transparent Decal 4 Things that will affect file size
This is exactly the sort of thing that could be done. for the sake of rendering the collection would probably need to take up the same amount of “slots” as teh component decal use.
In Photoshop, go to Image > Canvas Size >-going to Image size and setting your dimensions to 64×64 also works
Now I want to flatten my image to one layer so it’s easier to work with.
To create a 64×64 decal with transparency, you will need to take an extra step using Gimp [See top of this page for a link]. First re-size your image to 64×64 and save it as a .tga file. Then open your .
tga in Gimp. You should see the transparent area as being a tinted checkered pattern. Go to Image>Mode and choose ‘Index’. In the window that pops up, change the number colors to the minimum you think will be acceptable for your decal.
The fewer colors you use, the smaller your end file will be. *Change the Image back to RGB Mode!!! Image>Mode> Choose ‘RGB’. The Decal won’t work if it’s left in index mode. Go to Color>Posterize. A slider with a number going from 1 to 255 should appear.
This will fine tune the number of colors you use from the previous step. Keep decreasing the number of colors until your file is smaller than 5kb. To keep your file size under 5KB, you will have to use 16 colors or less, and possibly even fewer than that.
After you press ok, to to ‘Save As’ and overwrite your file. A window allowing you to use RLE compression should appear, press Yes and save. Check your file size.
If it’s under 5KB, transfer it to your ‘customdecals’ folder and try it out.
Convert the image to index mode. This will limit the number of colors used to 256 In Photoshop 6, go to Image>Mode> and choose ‘Index Color’
In photoshop, the easiest way for me to do this is to create a new transparent layer below my current one, then merge it down. Go to Layer>Merge Down. *Using Layer>Flatten Image will fill in my background with white which is something I don’t want.
Now I can use my magic want to easily select my image by clicking the empty area, then inverting my selection by going to Select>Inverse.
Then people would put falic objects on their mechs like in call of duty
In Gimp, simply go to Layer> and choose ‘Merge Down’ until you only have one layer left